![]() ![]() When Central Officer Bradford resuscitated me and handed me the keys to the resistance, I desperately wanted to crawl back into the cryotube he found me in while screaming "I'm not who you think I am!"Īdmittedly, XCOM isn't a series that I've had much experience with, but after reading such positive praise, I couldn't help but dip my toes into the water. It was that paralyzing reality that I had no clue what I was doing, let alone if I was even doing it well. It wasn't the harrowing struggle of winning back Earth from an overwhelming force, either. No, it wasn't that my alien adversaries were willing to punish my every move with a barrage of laser fire that cut down every single member of my squad who I had, in a moment I now severely regret, named after the people in my family (sorry, Dad). My first ten hours in XCOM 2 were some of the hardest I've ever muscled through in a video game. Darkest Dungeon is more obviously punishing, every element built to communicate a sense of hopelessness and despair.īut how do the games compare, in their treatment of failure and death, both mechanically and thematically? We've written a great deal about Firaxis' latest already and our ongoing diary has just hit the point where the alien threat starts to chip away at our beloved squadmates. ![]() The year is young but we've already had the pleasure of welcoming two gruelling tactical slaughterfests into the world: XCOM 2 and Darkest Dungeon.
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